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(+1)

Dang that was good. My one main critique is I'm iffy on the use of pre-existing assets. The gamejam rules did explicitly say not to use them. Was this done with permission from one of the jam hosts?

That said, I loved this as a game. It was more moody than I was expecting, and I thought the introduction of the mechanics and difficulty at the beginning was really well done. I wont spoil the game for people but I was definitely shocked and wasn't left bored with the turn of events :)

(+1)

I am certain that the listed pre-made materials fall under the allowed criteria as specified by the rules.

What can I work on before the jam? You are allowed to set up your tools and your game engine. Tools include: palettes, fonts, tracker instruments and code libraries.
TextEngine :: Code Library
TextCharacter :: Font
Deltatiming / Input :: Code Library

I've included this information in the credits as a matter of full transparency. If I am incorrect about this interpretation, I will gladly accept a disqualification.

Thank you for your feedback! I'm glad you enjoyed it!

(+1)

Ahh ok I didnt see that part. Its funny how it says you "can't use any premade assets" and then goes on to list assets you can actually use. 

Maybe it should say "except for the assets outlined in the next paragraph" ;)

But yeah that seems pretty justified.