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(2 edits) (+1)

🫡 thanks for the warning, i had no idea how that stuff worked. if it isnt obvious i'm completely new to all of this lol. I'll get work on exporting them as sheets now. cant have anyone crying on me


edit: it is now fixed for real

(2 edits) (+1)

As a final refinement I would group them by folders. Each bird type in one separate folder. Because you have 3 animations per bird that it is 6 files...

You have only two files per animation so it isn't necessary to group gif file and corresponding spritesheet to the folder but if you'd have many animation per one object (for example 7), it could be useful

Also very common and comfortable to use spritesheets with all the animations of one object (birds in your case). It is when each animation uses its own row... It isn't necessary but easy to use in many engines....

Example:

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thanks dude this really helps me understand how things work. I'll optimize them when I get the chance.

if you don't mind me asking some basic questions on spritesheets: do the rows get affected if objects are of different sizes horizontally? and does alignment matter a lot? no problem if you'd prefer I ask the boards instead haha.

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About fact it could be on board. Yes, it could be there. It is really a kind of basic questions but they are also rarely found or google. First of all as a recommendation for every one for any topic: "Google it first. Search on forum. Ask if still didn't get an answer"

Usually always sprite sheets consist of frames with the same size. So the size of frame should be enough to contain any of frames

If you work with a frame size 32x32 and your character in general occupies 26~28 pixels so you can not to crop it and it doesn't matter how it aligned +/- pixel to right of left.... What is really important that every frame must be aligned to other frames of all the animations

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i love this thread, agreed with dustdfg, if i found an asset i like and then it was all gifs in the folder id be like nah