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Cool game! I really like how you established the mood here. I think that's what stood out to me the most about this game. The rainy night, lighting, music, and tension (and 'hopelessness' of being an infinite thing) come together to create a nice atmosphere.

Some things to work on: Having a point light around the cat is smart and important especially in a dark environment, but if I fell behind as the camera autoscrolled, that light would sometimes disappear and I would completely lose track of the cat and die. Also, those light blue enemies stunlocked me by hitting me and pushing me to the wall and combo'd me to death, not sure if that's intentional or not. Also I noticed I could avoid a lot of obstacles by sticking to the south sidewalk, but eventually I ran into collision so you probably had foresight of that haha.

Also, the way you turn in the opposite direction initially when you turn left or right was kind of jarring and didn't feel very intuitive to me, I'm curious of why you made that design decision.

Overall nice game, I managed to break 2k. Hope to see what else you can do in the future

I totally agree with you on many points. The light that follows the cat could easily appear above it. The police ( blue enemies) are abit too strong and need to be weaker (or removed), the sidewalks used to contain many hazardous objects but avoiding cars became too hard so I removed the hitboxes. The design for the turning right is most people are right handed and a right sided autoscroller is what is most common since (most people) we read left to right. And there were arrows on the road, maybe i distracted people too much to not look at the road for arrows. A few bugs could definitely be fixed in 10 minutes and make the game alot better in general but i didn't have enough time.