Everyone: I will not be able to reply to any comments for the rest of the jam since im on holidays with a place with no wifi. I might be able to reply to a few at the end of today.
Play "Game Experience"
The simple game of Cat and Mouse with a side of guns and some rain at night.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #26 | 3.000 | 3.000 |
Aesthetics | #30 | 3.292 | 3.292 |
Overall | #40 | 2.896 | 2.896 |
Theme | #44 | 3.250 | 3.250 |
Gameplay | #76 | 2.042 | 2.042 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
the game is very beautifull, but you must focus on gameplay or poeple are not gonna dislike you game. you forgot to turn side force to 0 when we release the keys. I know its raining, but the cat slips too much. Anyway, i found the atmosphere very nice ! good job in global
HERE IS A FIXED VERSION OF THE GAME WITH CONTROLLS ADDED AND BETTER LIGHTING, SUPPOSIVELY FIXED RANDOM CRASHING BUG. https://cyclonekitten.itch.io/fixed-cat-and-mouse-and-guns-and-rain
You genuinely had me wheezing because of that control scheme
Who would have thought of making a cat a car! With a gun! Amazing concept :D
The visibility is a bit hard because of how dark everything is, and I couldn't quite understand what happened when I di got splashed, but still, nice effort :)
Cool game! I like this night and rain style, it reminds me the game shadows of doubt.
The music is good! But there is a problem with management. The style is not bad. I didn't quite understand what I had to do 😅
I really like the atmosphere of this game, the soundtrack fits in very nicely with the game!
Cool game! I really like how you established the mood here. I think that's what stood out to me the most about this game. The rainy night, lighting, music, and tension (and 'hopelessness' of being an infinite thing) come together to create a nice atmosphere.
Some things to work on: Having a point light around the cat is smart and important especially in a dark environment, but if I fell behind as the camera autoscrolled, that light would sometimes disappear and I would completely lose track of the cat and die. Also, those light blue enemies stunlocked me by hitting me and pushing me to the wall and combo'd me to death, not sure if that's intentional or not. Also I noticed I could avoid a lot of obstacles by sticking to the south sidewalk, but eventually I ran into collision so you probably had foresight of that haha.
Also, the way you turn in the opposite direction initially when you turn left or right was kind of jarring and didn't feel very intuitive to me, I'm curious of why you made that design decision.
Overall nice game, I managed to break 2k. Hope to see what else you can do in the future
I totally agree with you on many points. The light that follows the cat could easily appear above it. The police ( blue enemies) are abit too strong and need to be weaker (or removed), the sidewalks used to contain many hazardous objects but avoiding cars became too hard so I removed the hitboxes. The design for the turning right is most people are right handed and a right sided autoscroller is what is most common since (most people) we read left to right. And there were arrows on the road, maybe i distracted people too much to not look at the road for arrows. A few bugs could definitely be fixed in 10 minutes and make the game alot better in general but i didn't have enough time.
The controls take some getting used to, but it makes for a nice challenge trying to dodge the cars. Cool game overall!
definitely a little confusing to start haha, but its a pretty solid game. The movement is slippery but I get why it is ( i mean its raining right) once you understand the movement its actually quite fun, and the music and arts not bad.
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