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A fun prototype that would be great to see fleshed out and with some sounds and effects. The camera transition is a bit weird and I had thought that the first bullet was gone forever when I missed and it flew off screen.

Thanks :)

The camera was definitely an experiment. I couldn't decide if I wanted a static one or one that always followed the player. I think I succeeded in getting the worst of both worlds :D!

The bullet getting lost (in multiple ways) is a real issue though. Maybe a level design with closed rooms like enter the gungeon would suit better? And the fact that the bullet can fly over walls is just pure evil! 😂