Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I like it! I sat through a whole  play through that felt a little excessive. I think a smaller board would have made me contemplate my moves a little harder, the space requirement wasn't really an issue through the whole game, it felt more like racing the clock, which is good! I think constraining the space would have been a welcoming addition of stress, if you know what I mean ;)

Puzzle games are hard to nail down because they are super simple, but a bad puzzle simply won't do. I don't think this was one of those bad puzzles. Good job :D

(+1)

Thanks for playing! and your feedback!

I wasn't actually trying to make it stressful. I wanted the players to pace their play through based on the music they play while moving, But after hearing everyone's comments i know that, if this is going to be a full release it's gotta contain different modes for different tastes!

(+1)

yeah, I guess that's something I struggled with too in this jam. Difficulty is hard because of how subjective it is lol. If only there existed a way to create a game that works for all skill levels 🤔