Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

nope! that would be pretty op lol, sabo doesnt react to itself

(+1)

It would weirdly disperse the damage until it slowly goes down to 0 if the math rounded down, if it rounded up everything would instantly die from taking a massive amount of 1 damage, also the game would lag into oblivion. Either way it would be a lot of damage