woah! thanks a lot for the detailed feedback, this will help a lot! I wasn't aware of the deadzone issues, I think I'm using default deadzones that Unity has configured !
I totally understand what you mean about not really telling if a bug has been opened or not from the distance, it happened to me while testing but it was too late to make changes.. I'll make sure to fix that one if I end up expanding the game!
I'm glad you liked it!