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(+3)

I like it, but there are a few key problems I had:

1. Up/Down Camera- When you're on the big tree or have a lot of stamina, things can get pretty vertical. It would be nice to be able to look down- especially if you miss a jump and need to find a safe spot to land!

2. Camera Collision- You already acknowledged it, but it would be nice to have. :)

3. No Deadzones(?)- I played on controller and noticed that the deadzones were either very low or nonexistent. Sometimes when I stopped moving, my joystick didn't return to exactly the middle, so I would kinda drift a little.

4. This one's both praise and criticism. I really like the way that the bug things emit sound, so you can find unopened ones based on the sound cues- This is genuinely one of the best ways I've seen to remedy the "can't find final collectable" problem.
The problem is that they open when collected, but from a distance they look pretty much the same as a closed one. A more distinct change between open and closed things would be nice, but I was able to find them all with no trouble because of the sound thing.

5. The movement was also a little stiff. It was fine, but I personally didn't like how you stopped moving during the landing animation.


Overall: Really fun! I felt like some of the collectables were a little same-y, and some alternate colors for hair / some shirts would be nice. Nonetheless, great for a jam game. 👍

(1 edit) (+2)

woah! thanks a lot for the detailed feedback, this will help a lot! I wasn't aware of the deadzone issues, I think I'm using default deadzones that Unity has configured !

I totally understand what you mean about not really telling if a bug has been opened or not from the distance, it happened to me while testing but it was  too late to make changes.. I'll make sure to fix that one if I end up expanding the game!

I'm glad you liked it!