Hey, thanks for sharing your thoughts and suggestions.
- I've thought about adding in a romance system, but it's not something I plan on adding in right now. I want to build out more of the world first and make sure there would be multiple ways to increase their affinity. I would probably need a plugin for a romance/friendship system to get it working in a good way, though I could probably get something decent working with what I got. Either way I'm not worrying about it right now.
- There IS currently a house that the player can get access to and upgrade in the game. You have to complete 3 guild quests and one of them needs to be Monster House. After words the receptionist will tell you to meet with the queen, the queen will give you the same house that Monster House took place at (minus the monsters) and a home steward will be sent there. Then talking to him you can spend gold to upgrade the visual look of the house. It's one of the earliest things I put in the game because I wanted to have upgradable player homes but I haven't done much with it yet. Currently the home can only be upgraded 2 times. Eventually, I'll add a farm and mine to it that will generate passive income somehow.
- Skill upgrades with skill points? Ain't that in the game? You mean like being able to further increase damage of already existing skills? I'm not really sure what you mean.
- I seriously debated whether or not I should add a morality system because it would really fit with the theme and gameplay. I thought about also having a notoriety system where you'd be able to attack anyone in the game and having that affect how a town treats you/guards being sent to try and apprehend you. It would be a lot of work though to implement this stuff. I'd still like to add it in, or at least something like it but I probably won't for awhile.
-Class advancements? I'd definitely add that in, but I need more battle animations to work with for it to make sense. Right now, skills are already re-using battle animations. But it would be nice to add different specialty class advancements, like sorcerers being able to choose fire, ice, or lightning as their main element and building around that, Or Knights being able to spec into a paladin or battle knight. Right now, there's already skills/skills unlock paths in the game that kinda fulfill this. To really take it to the next level though, I'd need at least a few more animations for each class that would feel unique.
- I probably won't be adding any alternative professions but I'll keep it in mind in case I think of something. And, TECHNICALLY, the player is also a blacksmith since you can craft upgraded weapons.
I gotta be careful with what type of systems and gameplay types I add to the game. I don't want it to feel bloated, like there's too much going on, or like the systems are really basic and uninteresting. The morality & notoriety system would be cool, but would it be fun or annoying? Romance would be cool, but how is it going to add to the experience? ...etc. I'm not saying they're bad ideas (cause I like them, I want to add them) I just need to make sure that they add to the gameplay and are implemented in a satisfying way.
I appreciate you letting me know your suggestions. I'm always open to hearing from everyone.