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(4 edits)

for the skills i meant something like like skill progressing like where you level up the your skills by using them over and over again and for those systems it depends on how you implement them maybe you could make the relationship thing be quest based  and for the house thing could you put a house in every big city and maybe some small ones and another thing will you put in a a few more races like maybe some that are good at both and one that is not good at ether

I'm not sure I'll do something like that for the skills. There's still some things I want to change about the skills, like unlearning weaker versions of the same skill and having a visible skill tree, but I'll probably keep it all tied to requiring skill points to learn and upgrade.

For relationships, if/when it gets added, I'll have the increases tied to doing quests given by them, talking to them, and completing regular quests that are of interest to them.

I'm not going to add a player house to every big city, BUT, along with the upgradable house, I could add a small player owned house or room in some of the major city/s. They would just act as a place to go and heal and interact with some of the followers. 

As far as adding new races goes, it aint as simple as you might think. Implementing them is easy, the problem is because each race and gender has to be it's own character in the entry, I have to account for each one whenever certain events happen. Honestly, if I'd known how much of a pain it was gonna be I probably would have just had one or two races, male and female. HOWEVER, I would be open to adding another race or two if they looked unique enough and were immediately recognizable.  The reason there's 5 races is because that was all I could make with the generators so each of them had their own look. The only other race I could add right now would be a half animal half human race, they'd look human except with animal ears and tail. I purposefully didn't add them because I didn't think they'd be unique enough, I want whatever race that comes next to be something completely different like a monster race or something. I'll consider having them be good at everything or nothing if/when I do add them.

I appreciate the suggestions, I like hearing new ideas to consider adding in. 

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couldn't demons and demi god be the last two both could be very good with magic or physical  and will there be adventure rank that could be letter number or whatever

Yeah, demon could be one to be added. Demi-god I actually considered as a class (it's actually in the database for the game) but it would have to be a New Game + unlock so it doesn't ruin the balance. I'm not sure what the new races will be though, I'll be thinking about and see if I come across something. 

I could add an adventurer rank based on guild quests you've completed. I'm not sure off the top of my head what the benefit would be. I don't want to lock quests behind rank, giving an item/gold doesn't really seem fulfilling. Maybe it could give access to a home at a certain rank or give store discounts (though I think I would need a plugin for this). I'll think about what the benefits could be.

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the higher the rank the more stuff you unlock you could make some characters rank based so you dont just obtain every character from the start cause why would you just obtain characters when some characters and some people respect higher ranks more it can reduce the prices on some equipment and other items and you could make some items only available for ranks for the house

I could make some of the characters require higher ranks to recruit them. The reason they're all easily accessible right now is because the world isn't big yet and I wanted them to be easy to get for now. In the future they'll be more spread out and I'll add in the rank requirement for some.

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yeah i know would be nice if there were skills like mining cooking can gain level up and could you give like a walkthrough per update i mean some people need it more than others but it would help a lot in case a person gets lost i dont mean like this early but later down the line

Yeah, I can make a walkthrough later on. I'm sure even now it would be useful though with the different hidden areas. 

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it could be cool to have weapon crafting and maybe have gem fusion into the equipment and maybe later have legendary equipment that could also be rank based the higher the rank the better the weapon and could you add in dungeons 

Weapon crafting is already in the game and I don't want to make it anymore complicated than it is. I do have plans for weapons that will be significantly better, pretty much like a legendary weapon for each class. I might make one of the weapons for each class rank based, maybe make some equipment rank based as well. There's also already 'dungeons' in the game. Most aren't really what you would typically think of as a dungeon because I'm trying to keep the areas more organic in structure. They aren't built to seem like a dungeon, it's made to seem like a part of the world that you've come across. Instead of it looking like the typical hallways with enemies to fight, I want to make each area/dungeon look like it belongs in the world (at least mostly). However, I do plan to add in some of those traditional style dungeons later on, but hopefully in a more interesting and fitting way.