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(+3)

The art is cool; a lot of care went into the visual design. It's very sci-fi!

It'd be nice if there was some kind of window resize; I had to shrink my computer's resolution to play it.

The movement is really finicky. The gravity button often sent the character careening horizontally. Collisions also seem quite strange; the character would often get stuck in floors.

Is 'K' supposed to be pressable? I noticed that something happened when I pressed it, even though it's not listed in the controls. Though, all it did was break the physics and cause the character to float.

The soundtrack is cool!

Good work! Congratulations on the submission!

(+1)

You can upscale the Game by running it with the -s <Scale> argument.

I don't think I have seen the character Careening horizontally before, but I did find by watching some people play after submitting that if you spam the gravity flip the collision box will start moving away from the character :( there is also a bug where sometimes you get stuck on edges. I think this is because we are adjusting how much force we are using to move based on if you are on the ground or in the air and we are using Raycast to check what we should do and when the center of the character is off the edge then it starts applying the in air force and I guess we changed it last min to where its to weak to over come the friction of the ground.

K is a left over feature that we didn't actually end up liking. It turns off gravity.

Thanks for all the feedback