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Graphics are great! Music is nice (although i accidentally caught your bug)

Mechanics has a good idea, but i think you should give a lot of space (at least at the beginning to really show it's potential to the player) for training. Gameboy doesn't give mush resolution so i guess it'd be much better in bigger resolution. Speaking of that, camera smoothing doesn't really help with low resolution. Because when camera is slowly moving 1 pixel to catch up to player it doesn't look nice when pixels are this big (I'd have preferred fixed or player centered camera, as all genuine Gameboy games).

I love 2d Castlevanias, and of course i enjoyed your game! I admire your creativity, you just need more practice!

Best wishes!

Thank you! Camera was definitely a tough thing to get right - we felt it needed to look in front of the player to account for the small screen size and the need to be able to see ahead of you to line up the projectile properly, but the smoothing solution we opted for was definitely imperfect. If only we had more time!