An awesome work. Really a great example of what is capable GB Studio.
I really wish there was some kind of devlog or explanation on how you did it. I really want to know how you got both the procedural levels and the turn-based movement to work
This was back in 2.5, so we can do even more/better with GBVM.
Since this was a compo game, a lot ended up being cut actually, so what you see is mostly tricks and wasn’t quite as robust as I had planned.
One day I may do a 3.0 rebuild like I did for Joyride.