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(3 edits) (+3)

nice short game! i think you guys really nailed the Game Boy vibe with the audio and visuals. the graphics are nice, and i really like the soundtrack! level design was great too! i was a little sad there wasn’t more. i was impressed that you got a nice working dialogue system as well. that’s something i didn’t have time for in my game.

the controls took quite a bit of getting used to (and many deaths). there’s a bit of jank: the player character gets stuck on the edge of platforms, but flipping gravity will free them up. the horizontal movement when in the air seems really fast which makes it really hard to control while you’re falling, and you get some weird momentum from that. the jump is just slightly too floaty for my tastes also, but works okay for the level design. besides those things, the gameplay was pretty cool. very similar to VVVVVV, it’s quite fun to flip gravity back and forth and fly through a room!

i gotta say, i’m lazy and if i didn’t know you, i wouldn’t have gone through the trouble to download OpenAL and edit the shortcut to upscale the game just to play it! great jam entry though, and if you can work on the controls a bit, add more levels, and make the game easier to get into i think it’d make an awesome full release.

i think i figured out what’s happening with the horizonal movement while in the air. if you press K, you continue to move horizontally in whatever direction you are facing (without pressing any keys). i think this is also happening when you flip gravity. it’s just that when you hit the floor or ceiling, it stops the horizontal movement. might want to look into that.

wait. nevermind. you don’t continue moving horizontally when flipping gravity. i think the horizontal movement speed is just much higher while in the air.

(+1)

Cheers tim! I'm so glad to hear you enjoyed it :)