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(+1)

I love the sewer gator jump! I wish I was better at turning “tropes” in our culture into cute pixel graphics (my focus is software). It’s also fun to carry multiple items at once. Do you plan on adding “enemies” or would that not fit the style of this game?

(+2)

I love the sewer gator jump!

thanks! :)

Do you plan on adding “enemies” or would that not fit the style of this game?

yeah, a key aspect of the style of not just this game, but all my games actually, is that I try not to rely on traditional enemy-based or violence-based mechanics; that’s a very deliberate choice I make. In fact you could say that the cat/rat mechanic in pizza panda is already a fairly big departure from my previous work :D

also just an FYI regardless of any of that, this game is completely finished, after 3 years of work (on and off, in my spare time) and many iterations, so it won’t be undergoing any changes (besides bugfixes if needed)

thanks for playing!

(+2)

"is that I try not to rely on traditional enemy-based or violence-based mechanics"

Good point! The vast majority of platform games have enemies/hazards "hit this and you lose a life/HP/restart level". It gets old quickly! Making games is hard work, I can only squeeze out a (very small) game every couple of weeks myself.