ahaha i like the ice-sliding mechanic with the preserved angle of entry
kittenm🐈ster
Creator of
Recent community posts
here’s my progress so far, making something very loosely inspired by the only thing i really remember about the book Dreamcatcher
first i had a worm who was just wormin’ around for a while:
then i added some janky pipe wall collision:
then today i added butts and water stuff and finally came up with some sort of goal so it kind of actually feels like a game now:
have u ever wanted to be a panda who drives a car real fast and picks up pizza slices to make a pizza and also picks up hats to put them on the correct animals’ heads and also picks up baby rats to bring them back to their papa, all with no enemies or spikes or gameovers and super slippery smooth controls and cartoony animations set to funk/jazz-fusionish tracker music versions of famous italian songs?
of course you have. what a silly question.
well boy howdy wait til you get a load of this next part:
https://kittenm4ster.itch.io/pizza-panda
surprise!!! it’s a videogame where you can do all of those exact things!!
you can play it casually and just complete all the levels without time pressure, or play it more like a challenging precision platformer and try to optimize your routes to get all the target times and unlock secret things; it’s fun either way!
anyway, I’ve been working on this game for the past three years, so now that it’s finally finished, I’d love it if lots of people could see it and try it because I honestly think they will enjoy it :)
also the whole thing is just a tiny 32 KB PICO-8 cartridge and I had to come up with tons of technical tricks to cram all this stuff in and it was very complicated and you should be impressed. the end. thanks for reading.
I love the sewer gator jump!
thanks! :)
Do you plan on adding “enemies” or would that not fit the style of this game?
yeah, a key aspect of the style of not just this game, but all my games actually, is that I try not to rely on traditional enemy-based or violence-based mechanics; that’s a very deliberate choice I make. In fact you could say that the cat/rat mechanic in pizza panda is already a fairly big departure from my previous work :D
also just an FYI regardless of any of that, this game is completely finished, after 3 years of work (on and off, in my spare time) and many iterations, so it won’t be undergoing any changes (besides bugfixes if needed)
thanks for playing!
fyi “.” is the key for skipping dialogue in all the LucasArts adventure games from the 90s, which are like the foundational works in this genre, so I would say it’s incorrect to call it “weirdly chosen”; it is in fact a pretty widespread genre convention at this point…that said, it’s understandable that someone who hasn’t played all those games wouldn’t think of “.” as their first instinct.
But for me (someone who has played tons of old adventure games) it was very intuitive, i.e. I guessed it without even looking at the controls :)
FYI I actually use 750 x 640 (which is the size recommended in the PICO-8 manual) on all my PICO-8 games on itch and it works great. I think the extra width is so that you can see the clickable buttons on the side (although the layout for those is unfortunately broken in Chrome in the latest version)
I've actually noticed some of the submissions have some scaling/rounding issues where not all pixels are displayed as squares...I'm not sure what dimensions those ones are using but they are apparently not good dimensions to use :p