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Great use of colour. It is clear to me that blue objects are hazards very early on in the game. The graphics and intro animation is charming. Sound design is very Gameboy-ish, but can sometimes be too harsh for me.

The jump feels too high and 'floaty' to me. It is also difficult to know where I'm landing or plan ahead since the screen is fixed to the player, though this is also due to the screen size restriction. Like many mentioned, having the game restart when dying is a bit punishing, but it's understandable with the time constrain.

Good work on it!

Thanks for playing! :) I am happy that you have noticed my attention to use of colros! Sound - as mentioned in description - is a little bit awful because these were my first attempts to creating my own sound and music. I used LMMS emulation of real GB sound chip. But lack of knowledge where you land is the essention of gameboy games! Gargolyes Quest is one of my first real gameboy cartridges and oh boy, i hate this game. You jump into the pit where in the end there are spikes, and you need to click jump in time to be able to float for a second and stick to the wall. In here you can also jump just before spikes or enemies, just be quick.