1. Option to either wait or defend in combat. It would make it easier to raise weapon ranks that way.
2. Crafting should improve your skill level in something, even if not as much as training with a teacher. Maybe a similar system to other games where higher-level recipes grant more skill EXP?
3. Stat progress early game is pathetically slow, practically requiring at least one level of the fit perk in order to do anything in a meaningful timeframe.
4. Consider using AI or default RPGMaker assets for characters as placeholders. It would greatly benefit the atmosphere to not have stick figures for portraits.