Nice art and I like the mechanics a lot. However I ran into a soft lock when I got damaged. Also the shimmer when scrolling was not pleasent to look at, the scrolling updates should be pixel grid aligned.
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Completely understandable, time in jams is always so limited! Not sure what tech you're using but it seems related to camera movement so a possible trick that *should* work anywhere is truncate your camera position just before rendering; IE integer only math might look like this: (CAM_POS / SCALE) * SCALE = CAM_POS; (265 / 3) * 3 = 264