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agamerguy

19
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3
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A member registered Dec 28, 2018 · View creator page →

Creator of

Recent community posts

Very cool game, one of my favorites from the jam. I didn't get to submit anything myself unfortunately, so I can't rate. I was curious if you were doing a post effect for sticking to your palette?

Really great game overall. I love the SGB style color palette used. Level 4's difficult spike killed me though.

Completely understandable, time in jams is always so limited! Not sure what tech you're using but it seems related to camera movement so a possible trick that *should* work anywhere is truncate your camera position just before rendering; IE integer only math might look like this: (CAM_POS / SCALE) * SCALE = CAM_POS; (265 / 3) * 3 = 264

(1 edit)

Looking forward to seeing what updates you make! I'll do my best to explain the issue, but when I went to use the bag during combat, I could not back out (the black part of the bag screen remained). However the items would shift off screen at times, I can't recall if it was from the dpad or pressing b.

Really fantastic artwork! Moving around the world and interacting feels great. Combat... was not fun at all. And I ran into a bug with the bag and had to restart once.

Nice art and I like the mechanics a lot. However I ran into a soft lock when I got damaged. Also the shimmer when scrolling was not pleasent to look at, the scrolling updates should be pixel grid aligned.

oh, I forgot to ask, since you built in gb studio, can you upload a .pocket file?

Really enjoyed this game. The concept is great. I did have issues with the prices never going up and felt like I couldn't finish, but with some more time that kind of stuff could be balanced out and maybe adding a way to go to more destinations (also actually having to buy cargo would make decision making more interesting on what to load).

Glad you found the problem! I hope you continue with the game, it's a fun idea.

Sure, it was my macbook pro M2, running on safari. I wondered if it might have to do with which one I got last? Not sure how best to describe it but it was north through lava areas.

Like the game idea, but it locked up when I got the last cube after showing the door opened at the beginning. Nice sprite work, but poor implementation of game boy limitations.

Thanks for the feedback! Yeah, we had the difficulty way to high most the jam and think swung it to far the other way for the final, good feedback.

Thanks for the feedback, good call out on the rotation.

Thank you so much! Glad to hear you liked it.

Not sure why you didn't see any enemies... Levels 1, 2 and 5 don't have them, but otherwise they should be spawning, either RNG was bad or there's a bug?

Thanks for the compliments! I'll have to check your game out too :)

Sorry about that... Levels 1, 2 and 5 don't have enemies, but otherwise they should be spawning, either RNG was bad or there's a bug?

Pretty nice feeling beat 'em up for the low resolution. The last fight was a little cluttered with so many skeletons on top of each other though. Nice job on all the animations, very clear and easy to tell what's going on.

Thanks for the kind words!