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Quite a nice game, the tutorial is decent and the mechanics of the game are easy to understand, one minor issue I had, was that at some points there were too many cards at the same time, became a bit difficult to navigate them and to keep track of what I had searched, also with crafting the sharp sticks, I couldn't understand whether they can stack or not, I just kept pressing craft, but I wasn't sure if anything happened, if nothing happened when pressing craft, inform me that nothing happened(the same issue is in my game) and if something happened, the show me that it happened, if you can have multiples of an item, consider adding a number next to their icon that shows me how many I have, overall a great game

(4 edits)

Thanks for playing my game and for taking the time to leave your feedback!

Have some check backs if you don't mind.

Regarding keeping track of what places you have  searched already, I expect you havent' noticed the icon showing the crossed-out bag in upper right corner of these cards, right? Maybe I have to add another tutorial card introducing this item as well, as I haven't done for this particular one yet. The spreading cards I have adressed as best as I could - think I can't get closer to a good solution than that. https://humane-tiger.itch.io/9-dayz/devlog/585215/feedback-quest-5-spreading-car...

When new items get put in your inventory, the inventory  button grows and shrinks for a sec. The total item number in brackets is usually also going up. In case of a sharp stick, however,  the new item is traded with one old one (branch -> sharp stick). So the number stays the same. Might have to add an additional "+X" in a certain way (will note that down). Your game is also soooo complex, I guess you know that problem,  one having the impression that it never gets finished (no matter where, there is always one thing more that also needs to be added ;-)).

Have you used the  almanac?  Has it given you valuable information? It's the new feature I was adding lately - any feedback for that in particular?

How far you got?

(+1)

I haven't gotten very far, just before the first zombie horde, the card almanac I haven't really had a need to use, I got the hang of the game pretty quickly, it was nice to have it, the way I played was, make multiple weapons and only use them to fight the enemy, if I got a hand full of consumables, then I would just end my turn doing nothing, there is a nice risk vs reward for that, one thing that was kinda annoying was the constant waiting to do stuff, I can understand why you did it, as time seems to matter, but from a players perspective, it's boring to just wait for the 3 items to be picked up, one by one, considering that there are a lot of cards, it builds up, everything I do takes time(like in a real world sense, every pick up takes a short while). 

The map, if you are going for a story oriented game, then it's fine, keep it as is, but if you are making a real survival game, consider changing up the map on every playthrough, I got used to the map and pretty much started speedrunning it to get to the point I was before I died, this is where having to wait for every action I take built up and just decided to start using the game editor(sorry), then I lost interest(this is totally on me for cheating)