Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits) (+1)

That was interesting and fun! The mechanics are quite unpolished, but I didn't find them frustrating.

I'm aware from other comments that the inability to move while grounded is a bug. And yet, it's kind of interesting? It's kind of like when people have to make those careful hops in low gravity. I found myself seeing how long I could maintain momentum before fully hitting the ground and stopping.

Question: I also noticed that I could jump slightly before hitting the ground, maintaining my momentum. Was this also a bug? It's a very interesting movement idea.

I'm not sure what the difficulty was supposed to be, but I found it fairly easy. I didn't even fall all the way into one of those pits of vines. [EDIT]: "Fairly easy" is a bad way to describe it. I did find the game challenging. Some of the jumps were tricky, and I had to react quickly to new obstacles. However, I thought it was a very fair challenge.

The art and music are very atmospheric. I especially like the menu art!

Great work!

(+1)

I believe it’s because the collisions on the player touch the ground layer the actual constraints on the player and level aren’t touching at that point but they’re still interacting at some capacity. And thank you! We really appreciate the feed back!