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Thank you for playing and commenting! Getting fedback is really nice since I plan to keep working on this.

You are 100% correct on the animation not matching the control scheme. In the very beginning the rune was going to be drawable in one stroke so right click wasn't needed at all, but then I though having multiple strokes would be cooler. I should have switched the hand raise to the right click. Should probably add a right click release animation too that tells the player they are activating the classifier.

Again 100% correct. This one I just didnt have time for. My original plan was to procedurally mesh an actual frame and door around the portal that would open and close and then make is so only one door could be open at a time.

Thank you again!