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Neat little short story but I didn't feel like the theft was much of the gameplay. There is no reason to go backwards, so it's mostly just holding D until the story ends. Neat execution with good art, but I do not consider this game to be based around the theme of theft. The music and sound effects were also pleasing.

(+1)

Thanks :) You are probably right, there is one stealing action but it's not the main element. But during the development I was also thinking of a broader concept like the night  stealing away the toy, since you grow up (so it's like stealing your childhood).