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(+1)

Really nice work on the graphics, especially the title background! The palette chooser is a nice touch, but I always feel with palette choosers in games that it takes something away because palette is usually intentionally chosen by the artist, so having a random one takes away some of the soul of the art.

The movement and instant restart to the very beginning is fairly frustrating, and I was unable to beat the game because of this. Due to the full reset on death, I really didn’t like the blind jumps you had to make in some parts, even if it’s simple to make the landing. Just makes me feel like I have to memorize the level and moves, when the movement mechanic just feels tedious. That said, it did feel very old school because of that combination of mechanics haha

Overall though, very nice job, and nice on the Gameboy soul!

(+1)

Hi there! I am one of the artists for Walter and we used a strawberry milk pallet from lospec. We did think that the shader would be a good touch some of it is readable some of it I found wasn’t. So we ended up grayscaling the images and going with the shader approach. I do have the originals if you’d like to see those I could put them in the gb jam discord. The level design it was my very first project for levels period! Lol you’re not alone there are others who didn’t like the blind jumps and it’s something I’ll be working on post game jam. Thank you for your response!