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I haven't much to report after another (barely) successful run with a Vestonian Human Paladin:

- You probably already know about this: Berserkers' Attack and Defense seem to be randomized every frame or so, making the Combat Odds report unreadable.

- The Blink spell can actually fail as it treats your current square as unoccupied (therefore you can "teleport" to it), which doesn't make much sense.

- Not sure how "Another Face in the Crowd" works, but a monster's attitude can still change after a combat in which it triggered.

The Berserker situation is intentional.  You can't predict what their Attack or Defense will be as they're randomized moment to moment. 

The Blink spell I'm aware, too...  might consider changing it, but I'll have to think about it...  it's pretty overpowered for its cost as is, and a 1 in 3600 chance that it returns you to your starting point at least compensates a little for that. 

The Another Face in the Crowd thing is news to me.  I'm checking out the code based on this report and I can't see any way that could happen.  I'll keep an eye open, but it literally leaves the increaseracialhatred() function via a return command before increasing hatred when it kicks in, so I'm not sure how it could happen.  OH... unless the monster had multiple monster types.  A were-rat, as an example, is a Person/Animal, so it could pass the Another Face in the Crowd check for the Person half, but not the Animal half or vice-versa (in which case it would still benefit you, of course).  Thanks for bringing it to my attention.  I'm not sure if I want to change it or not, but am very, very swamped as I head toward a release in the next week or two and am trying to wrap up all loose ends as is...

AND congrats on the victory as the Human Paladin :)

(+1)

Actually, I probably will change the Another Face in the Crowd situation.  It's not technically a bug, but I can see how it would be received that way.  Hopefully fixed for the next update

Yes, those are not technically bugs but could easily be interpreted as ones. In particular the Berserker's Combat Report, IMO it does really give the impression of being glitched. I believe the description says its stats are randomized every turn, but that can still be compatible with a functioning Report if that randomization is at the start/end of your turn... or the Report should plainly hide the odds if that is the desired effect.

Anyway, really looking forward to the next update!

(4 edits)

Alright, officially:

- Another Face in the Crowd will now check once before increasing racial hatred for the killing of a single monster rather than once per monster-type of that monster. This will prevent the incongruity of receiving a message that Another Face in the Crowd kicked in, for instance, when you kill a Were-rat (which is both a Person and an Animal) and then receiving a notification about hatred for one of those aspects rising.

- With the Blink spell, Anywhere But Here perk, Weapons of Dismissal/Eviction/Banishment, Pantos’ Dismissal Miracle, Allumas' Unpredictable Outcome Miracle, the Blink Trap, the Stay Sod Event, monsters on a Friendly Blink Trap or you accidentally setting your own Friendly Blink Trap off, it is no longer possible for the subject of the random teleportation to be teleported back to the exact same square it started from.

I'm leaving the Berserker, though.  Both it and the Pooka (which has the same ability) are meant to be impossible to predict, and I like the slot machine effect of their ATT and DEF flickering.