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One of my plans is to allow player to schedule each work day instead of doing one thing the entire week. This will also include doing activities like woodcutting or mining.

NPC that sells wood is also planed. As a temporary solution, I could place respawning wood piles around the forest areas that will give you a little free wood each week.

There's literally an NPC chopping wood in Riverstone already in the game, maybe have him sell wood?

Sure, I could do that. But I still want the woodcutting to be relevant so I don't want traders to sell too much wood, but if they sell too little, then they will be less useful. 

My idea was to add a logging camp where you can order wood. The more wood you order, the longer you will have to wait before it is ready, which would balance things a bit. 

But the Riverstone NPC could sell a little wood to you. I don't really see an issue with that.