Thank you!
Originally, I actually wanted it to be a totally linear succession of unique tiles starting at the top left and then having the remaining 168 tiles be just a blank bottom half. That would've really hit home the "192" idea. However, since the point of the piece was to push to the limit with what new techniques I could discover, I took that opportunity to make the two large sections of plain/dithered tiles to explore how they would look blending into one another.
The limitations of GB/C can be a lot of fun to max out though. The gorilla face on the left is from my game DE '22 and you might have noticed that some of his face is dark green instead of light green. This is because I needed a different color palette to help show the buildings in the background too. So in the final game, his face is all one solid color. That was a technique a lot of GBC devs will come across and I first discovered it for myself on that game hence its inclusion here.
Working within 192 is certainly tough! It can be frustrating and take some patience and testing, but I think it's very rewarding to have the final product.
Viewing post in 192 - GB Pixel Art Jam 2023 Submission comments
This is really interesting to know, I haven't tried to create a game with colors for Gameboy Color yet, so I don't know the limits faced by projects like this. The effect in just 4 colors is great, so using these effects with more colors sounds very exciting.
I took a quick look at your DE '22 game, and it's really well produced, the cutscenes are quite impressive. When I'm done, I'd love to tell you what I thought.