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(+1)

First of all. I really like the aesthetics of the game also the music fits it very well.

Gameplay side of things I had not much to do. It felt like a cookie clicker game for me. Where you just upgrade and watch the numbers grow. I could upgrade my tower but there wasn't much else to do than looking at it. I felt like the tactical depth of a genre typical tower defense was missing for me. One cool Idea would've been to be able to place/orient the tower pieces

(+1)

Thanks for playing!
Yeah unfortunately at this stage it's very much a proof-of-concept.
Which may be addressed in the post-jam update (really depends on how far I get by the time voting ends)

One of the plans was to make obstacles like trees destroyable with currency; then placing things around you in those tiles to aid you. I'm not sure how far that will go though.

I have thought of tinkering with tower placement as you go up the chain, it would've been a awesome if I made it a physics-defense kind of game. But yeah the tactical aspect is lacking currently; hopefully it can graduate from a mobile type game sooner than later! There's a lot of ways to take it from here :)