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One More Night...'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #13 | 3.333 | 3.333 |
Presentation | #17 | 3.250 | 3.250 |
Enjoyment | #21 | 2.667 | 2.667 |
Overall | #21 | 2.938 | 2.938 |
Use of the Limitation | #25 | 2.500 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Vespir, Evan, Kay
Software used
Godot, Fmod, Blender
Use of the limitation
Your tower only lasts one run, the world also regenerated each play; you only get one chance to live in that world and to build your tower since there's no take backs when building.
Cookies eaten
Not enough
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Comments
A very good start to the game! The game has potential!
Thanks! I had to balance it around my day job but I'm happy with it! The update I have going for after the jam improves upon it by a lot if you're interested in sticking around after credits :)
The UI of the game is really slow, and the archers sometime just dont attack the skeletons. I like the art and the music tho. Well done.
Thanks for playing! Yeah unfortunately I didn't catch how slow it is; it's fixed in the after-jam update though as well as the Archer AI fix :)
a bit buggy sometimes.
Thanks for playing, what kind of bugs did you experience?
I got some fixed up (in the after-jam patch that is) with the enemy death noise getting looped and the trees getting in the way; I definitely wanna patch any up.
sometimes enemies sat there attacking for a full night and day without being shot at.
Interesting, I'll definitely look at the archer AI code they should definitely be getting hit.
And in the newer version that'll be out when voting is done they run away at day time; so they won't linger anymore. Plus archers can get perfect shots that always hit a target, so the issue shouldn't persist beyond this version it's unfortunate it's happening at all though.
First of all. I really like the aesthetics of the game also the music fits it very well.
Gameplay side of things I had not much to do. It felt like a cookie clicker game for me. Where you just upgrade and watch the numbers grow. I could upgrade my tower but there wasn't much else to do than looking at it. I felt like the tactical depth of a genre typical tower defense was missing for me. One cool Idea would've been to be able to place/orient the tower pieces
Thanks for playing!
Yeah unfortunately at this stage it's very much a proof-of-concept.
Which may be addressed in the post-jam update (really depends on how far I get by the time voting ends)
One of the plans was to make obstacles like trees destroyable with currency; then placing things around you in those tiles to aid you. I'm not sure how far that will go though.
I have thought of tinkering with tower placement as you go up the chain, it would've been a awesome if I made it a physics-defense kind of game. But yeah the tactical aspect is lacking currently; hopefully it can graduate from a mobile type game sooner than later! There's a lot of ways to take it from here :)
Decent tower defender game, but some things I think would be improved:
other than that, the game is fun to play
Thanks! I was going to add a speed set of buttons like the Sims but ran out of time. I like the idea of just being able to get a wave going too; I might add in both for the post-jam update.
The UI speed should be easy enough to fix too.
This game is confusing or doesn't work for me. The only thing I seem to be able to do is rotate the camera around the tower. No idea how to play.
OH NO! I hid the title UI....With permission I added a new version that has the title screen unhid. Really sorry about that!
Ahaha, no problem. Now it works much better! I really like the focus of a single tower. The UI was a bit too difficult to read tho because a tree covered the amount of money I had.
Thanks!
I was worried about the trees, we had a huge issue with trees crashing the game so I had to redo them last minute to get them in and their spawn rate was....high. But left that up to chance to not wreck us with trees with 5 minutes left.
I'm planning on making the handful of tiles around the tower be un-generated with the post-jam update; and be able to destroy trees.