Thanks for playing!
Definitely good to note! The game definitely needs some tweaks in the pacing department. And yeah the map ended up being an after though unfortunately. Originally I had plans for relics that would have a black balloon one that would make your grave float around with you. But, never made it that far :')
Rebel Paws
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Thanks a ton! Yeah I wanted the intro and outro be a little fun; originally there was supposed to be a story bit for the first play and I was going to smooth out the animations but never got to. The stingers ended up being a last minute choice but I hope it worked out lol.
I definitely was hoping to not have it be too slow; just ran out of time to work on the speed. But there's always time after!
Thanks for playing and glad you enjoyed it!
Yeah the descriptions on the 2nd weapon right at the end were causing a crash. I'm still not 100% sure why since the descriptions printed out fine but then crashed the next line. So making the error catch that you end up seeing became a necessary evil to make the game not crash since I was out of time.
Hoping to figure it out though for an after-jam patch!
Interesting, I'll definitely look at the archer AI code they should definitely be getting hit.
And in the newer version that'll be out when voting is done they run away at day time; so they won't linger anymore. Plus archers can get perfect shots that always hit a target, so the issue shouldn't persist beyond this version it's unfortunate it's happening at all though.
Thanks for playing!
Yeah unfortunately at this stage it's very much a proof-of-concept.
Which may be addressed in the post-jam update (really depends on how far I get by the time voting ends)
One of the plans was to make obstacles like trees destroyable with currency; then placing things around you in those tiles to aid you. I'm not sure how far that will go though.
I have thought of tinkering with tower placement as you go up the chain, it would've been a awesome if I made it a physics-defense kind of game. But yeah the tactical aspect is lacking currently; hopefully it can graduate from a mobile type game sooner than later! There's a lot of ways to take it from here :)
A unique game that has some bopping music; I think my biggest issue is the slidey movement. They're really touchy making a lot of the platforming harder than it should be.
The tree branches not being a one-way collision so you can't jump from underneath them is also a tad frustrating at times.
Overall a solid experience just needs a little tuning :)
Not gonna lie when I saw this I was mad confused, I waited 10 minutes while doing other things to wait for something to load.
Before I asked myself "Before I tell them it doesn't work have I tried moving?" which seemed wild at the time but a possibility I hadn't explored; so my ADHD self couldn't help the temptation.
And turns out my brain was guiding me on the enlightening path of discovery. So I'd definitely add a one-shot control scheme somewhere just so people don't turn off after a few minutes.
But after a few blocks I had a square dug out and then I could no longer dig so I'm not too sure what to do from there.
Thanks!
I was worried about the trees, we had a huge issue with trees crashing the game so I had to redo them last minute to get them in and their spawn rate was....high. But left that up to chance to not wreck us with trees with 5 minutes left.
I'm planning on making the handful of tiles around the tower be un-generated with the post-jam update; and be able to destroy trees.
This was a lot of fun! I honestly didn't read anything before playing so I played the entire first run without moving lol.
I like the fortune mechanic! I was basic and just did "collect gold!" but this was pretty sweet! I also thank you for not spawning enemies with the fortune wheel spinning.
It was a solid experience!
(I realized I didn't post this on the submission page lol)
This was a lot of fun! I honestly didn't read anything before playing so I played the entire first run without moving lol.
I like the fortune mechanic! I was basic and just did "collect gold!" but this was pretty sweet! I also thank you for not spawning enemies with the fortune wheel spinning.
It was a solid experience!
As far as gameplay goes I spent 24 hours on it so it's pretty basic and unpolished. I've been contemplating on influencing the growth for future updates though. There should be acid rain clouds that spawn that will damage the island's flora as well as sea arches and music sheets that help you grow.
Yeah the ocean currently doesn't generate beyond the preset at the moment; another thing I'm aiming to update after.