Oh yeah, managed to fix that in second run
I like the concept, mechanics you managed to implement, quite unique approach!
The only con for me - the pace seems to be a bit slow and stretched, not really matching the energetic vibe of the music, I feel like the default speed and stealing could be sped up
Other than that - great job!
Replayed it, yeah, got the gameplay you wanted to go for. Nice concept, nice game, explored the levels a bit. The only issue - is that gameplay-wise there is not much reason to explore the game after you unlock the second level. Although that would probably require a big big overhaul, so speaking in the terms of jam deadlines - done quite well
Oh and that twist on the second level - NOT COOL MAN NOT COOL :D But that little trolling got me
Seems like it was just the shop in the tutorial that was not working . Maybe would be a bit more obvious to let the player try it in the tutorial?