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Oh yeah, managed to fix that in second run

I like the concept, mechanics you managed to implement, quite unique approach!
The only con for me - the pace seems to be a bit slow and stretched, not really matching the energetic vibe of the music, I feel like the default speed and stealing could be sped up

Other than that - great job!

(+1)

Thanks you very much!

The defualt movement speed and stealing speed are low to encourage player to purchase power ups. 

(1 edit)

In that case - understandable
In my initial testing I completely missed how to use the shop so I didn't lol
Have to take a second look

Oh yeah - speaking again or writing instructions would be very useful

Yeah you're right. I'll add another instruction other than the turtorial in the main lobby.

Thank you so much fo the feedback!

Replayed it, yeah, got the gameplay you wanted to go for. Nice concept, nice game, explored the levels a bit. The only issue - is that gameplay-wise there is not much reason to explore the game after you unlock the second level. Although that would probably require a big big overhaul, so speaking in the terms of jam deadlines - done quite well
Oh and that twist on the second level  - NOT COOL MAN NOT  COOL :D But that little trolling got me
Seems like it was just the shop in the tutorial that was not working . Maybe would be  a bit more obvious to let the player try it in the tutorial?