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Wow! I don't understand this at all!

And that's what makes this fun. The element of the player just kind of poking around and seeing if they can figure out what to do is a form of engagement, one that rewards with discovery and new understanding. I have not met such discovery yet... But others will!

The most intuitive parts probably have to do with the similarities of the chart layouts, and how the goal is somewhat isolated. I don't know what the down arrow or the plug-shaped buttons do, but I think they have something to do with creating a new output. The alchemical formulas (I'm assuming are to the right) are too interconnected for me to get right off the bat, but the titles of the levels are tipping me off for what I have to do. Like is "salt" the gray one and the brownish-gold inverted triangle "earth"? Or am I missing the mark here lol

Feel free to give my game a shot, I could use your feedback: https://wasabiiii.itch.io/grass-elemental-demo-demo

I would love a basic explanation of how everything works, or maybe just a quick summary of what it is. I might have time to poke around later... what fun :)