What the Game is
Lately I've been working on a game inspired by Zachtronics, a dev which made some of my all time favorite games. (Though the temptation to include some 'discovery' influence from Tunic and Outer Wilds is ever-present.) AlchemArcana is inspired primarily by Opus Magnum and The Forbidden Path. In each level, you are tasked with transforming some input into a specific output via conditional alchemical instructions.
A lot of my dev time thus far has been in setting up the system to handle the various transmutations, and generally making the game pretty. (I can't help it, I like the pretty.) The areas I'm likely to be concentrating on going forward are level design, mechanic tutorials, and some of the basic narrative framework for those levels.
Feedback
While I'm open to any feedback, what I'm seeking most at the moment is to know what things are intuitive and what really needs to be spelled out for the player. Right now there's zero in-game instruction, and that's one of the big things I want to fix currently. But it would probably be good to know what things players have the most trouble with and what is at least semi-intuitive.
I've tried to order the current levels in roughly ascending difficulty.
You can find the game here: https://hexblue.itch.io/alchemarcana Thank you to anyone who takes the time to try it and let me know how your experience went!