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I was able to beat the first level! I tried every combination of growing bigger/smaller (which never seemed to help in any meaningful way?), picking things up, trying to bunny hop, trying to jump off of things I was holding, and could not for the life of me figure out any other level.  The timer, especially in level 1, adds so much pressure when you don't know what you're doing. I really did appreciate just having all the levels available from level select, though, as I was able to at least get a glimpse of what was going on everywhere. Is level 6 anything beyond just walking forward and then falling? Fun atmosphere there (and throughout!)

I also have to admit the sound of the pickup gun was really grating and hard to bear, and while I liked it in general the post processing was a little extreme, creating quite a fisheye lens effect that triggered motion sickness I usually don't get. This all maybe sounds harsh - I really like what I think the idea of the game is, I'm just not sure I ever got to feel like I understood it after quite a bit of time with it. Happy to revisit it if I just missed something obvious about how to play, it seems cool in theory!

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I am going to post an gameplay on yt for the game

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awesome, I'd love to see it!

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https://youtu.be/ISh_ntKgqzM here is the gameplay

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Neat, thank you! I definitely didn’t understand that holding space continued to speed you up even while floating with your head up against a ceiling. Was the second level designed to teach you that? It doesn’t appear to be possible without knowing it, and even if you do hold space the whole time there’s barely any time to spare. Because of the insistence on looking at the controls before playing and the palette hop featured in level 1, I just assumed I was missing something with shapeshifting and/or an item interaction.

The drop down apple in level 3 maybe should’ve been something obvious to look for with the whole wall with an arrow on it, but I believe it’s obstructed from view at the start and at that point I had been thoroughly convinced I was missing a mechanic from the previous level. Didn’t even occur to me to look up for an apple to return down with on level 4 at the start since I was then convinced from level 3 I was missing an alternate way to get back down.

Not saying there’s anything objectively wrong here, just explaining my struggle now that I understand what happened :) I do think if the apples were 3d instead of decals and/or had a slightly bigger hitbox that was made visually obvious it would’ve helped me a lot, going back knowing about them and where they were they were still difficult for me to hit reliably.

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Understandable, thx for review doe :). I made the game in only 5 days