You did a really stable job here. Core mechanics work out super nice. I would lower the move speed of the character just a little bit, because in more complex levels it would become really hard to keep him under control.
yeah I built the levels as yet stand around what controls I could whip up quickly. Post jam I'm going to come back and adjust. Fix the game feel, rebalance the existing stages, and start adding more movement mechanics to add variety to later stages