A spooky and adorable lil adventure! Excellent 2-bit animation, seriously there's not a single part of the visual presentation that doesn't feel polished. (I hit alt-enter just to see what the original resolution is and I have no idea how you fit that much detail into that few pixels). Seconding the request for a fast-forward button - the gameplay itself is quite snappy, but the text isn't (yet).
WarioWare-style combat is hard to get right, so again, props for managing to make all the microgames both very responsive and with multiple input schemes. Some attacks have very narrow response timers or visual cues that are tricky to notice - the red flashes at the bottom of the boss fight are something I didn't notice until after I died to 'em, for example.
Would absolutely be interested in a chapter two. The notes in the backpack were intriguing and I'd love to learn more about this town o' bones.
also i did not pass a single dice roll in either of my playthroughs. f.