Thank you so much! I do kind of specialise in working in low resolutions so yeah my games tend to work on a very small scale! I don't know why but I just enjoy squeezing as much content out of a tiny number of pixels as I can. I'll get on that text skipping as soon as the jam is over though. I actually already have it partially implemented, I just need to add a line or two of code!
The microgames I'm mostly happy with, though I would like to create groups of them with consistent rules so when you see one, even if it's unique, you immediately understand the controls and the rules. That'll be my major goal if I expand this further. But the dodging parts probably do need the most work out of everything to get right, I think.
I already know where the story would go next so who knows, maybe you'll get to see it!