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Cool puzzles, not really sure how the theme fits though, feels like a tile-based portal game, with 'time' slapped onto it (and never really used). Good job though, I like the art!

The only level that really needs to use the time mechanic is the last one, the entire game was based around that since I spent the first 5 days getting that mechanic working but in the end I didn't have enough time to design and come up with ideas that properly use it. Might explore the idea again in the future, maybe with WASD direct controls instead of indirect controls. Thanks for playing it!