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I created 64 Hex tiles for all the possible combinations of outside walls per Hex.
Did all the rules, and when I use them, most of them do what expected, but some behave weird.

I could share a Unity package with the tiles and rules already set up, if this helps finding the issue.

or probably is not a bug and I'm just doing it wrong.

Other example, the issue seems to happen with Diagonal Tiles, but it works with Horizontal.