Other example, the issue seems to happen with Diagonal Tiles, but it works with Horizontal.
eldaville
Creator of
Recent community posts
I created 64 Hex tiles for all the possible combinations of outside walls per Hex.
Did all the rules, and when I use them, most of them do what expected, but some behave weird.
I could share a Unity package with the tiles and rules already set up, if this helps finding the issue.
or probably is not a bug and I'm just doing it wrong.
After submission I realized that I uploaded the files in .RAR so here are the same files in .ZIP if anyone have some problems unzipping the .RAR files... the game installs correctly with the Itch.io desktop App
Game
https://drive.google.com/file/d/1jnC4OROxMYnVrrMgNYJmnvU44XYiU-1L/view?usp=shari...
Houdini Files
https://drive.google.com/file/d/1skwXY7affHW-sDRDPx1MAXC9lMhXxf3c/view?usp=shari...
I create a Houdini project with all it's folders right inside my Assets folder in my Unity project.
Projectception works fine, and then I just use any .HDA directly from my hda folder and if I need to test something I just put it on the geo or text folders.
So I have both Unity and Houdini open and save the tool in Houdini and see the changes immediately in Unity.
I have never had any problem with that workflow, and I can even have my Houdini files synced with my repository.