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Pretty neat game, kind of wish that when you switched to the 3D mode you would always be standing on the thing you were standing on in the 3D mode. It was a neat concept and really cool to see pulled off in a game jam but needed a little bit more polish.

I played the game in a video and spoke what I was thinking, was a little tired and I messed up the audio balancing but hopefully there is some useful stuff in there for you.

Thanks for making and uploading this game, really cool idea!

hi, standing on where you were in 2d makes no sense because you can’t move depth in 2d. This is a common misunderstanding of dimensions and is a feature. Also part of the puzzle. 👍

You can't move depth in 2D, however you could technically change depth without the player realising. It is a little bit unintuative for the player to switch from 3D to 2D and then no longer be standing on a platform I think. This is something that Fez does as you change the viewing angle. Pretty cool game though, these things are definitely something I would consider exoerimenting with if you are planning to move forward with this neat game idea.

I don’t think so because you can’t move your z axis in 2d. It doesn’t exist. So you need to be aligned with the correct z axis in 3d view. Fez is not a 2d + 3d platformer/puzzle game, it is a 2.5d game which is a mix of 2d and 3d art, not a mix of the mechanics. But I see where you are coming from. If changing to 2d and back changes the z axis, it defeats the purpose of puzzles since it would be really easy.

I think that you would have different puzzles rather than easier puzzles, the challenges would have to come from the interaction of the different world views and the limitations that are oppossed upon you by them rather than the difficuly that comes from dropping down when switching views which imo is more of a frustrating kind of challenge than mental exercise.