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Hey, this game looks cool!

Same situation I had with a previous user, my computer won't handle this game... It's not a potato, but it might as well be with how much I have backed up lol. 

Everything you have going here seems very unique, with the open-world aspect of the 3D tower defense genre in play. It's probably really fun to spend some time defending, but to run off and take care of some offense as well. It gives lots of versatility to the gameplay, opening the play up to several options to strategically defend and attack.

I'm thinking there can be so many possibilities for things to do while your off your tower... Maybe some funny NPC interactions, some side quests here and there. But I'm also imagining you'd have to do all that while under the watch of the tower, making sure you can get back in time to thwart any attacks. It would be cool to see the main character just sling shotting across the map to other towers and hijacking them, beating the crap out of enemies and taking over their base. Maybe that can even link to the side quests, if you retrieve an item that was stolen from an NPC. I'm getting too RPG now...

Feel free to give my game a shot, I could use your feedback: https://wasabiiii.itch.io/grass-elemental-demo-demo

I hope everyone else can play this, it looks really fun. Great job on this, you clearly put in the effort!

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EDIT: OK, I lied lol. I always forget that I can't play 90% of games on my preferred device, my Macbook 🥲 I do have a Windows machine though, so I'll download it on there after I get up from a nap later.

Ayyy, thanks so much for the awesome feedback Wasabi. I'll try your game out!

This was such a learning project..I actually made an Unreal framework/tool of the same name, and it performs so much better. Granted that's partially because it's all low poly, but suffice it to say I made some performance mistakes in designing the actual game! Hopefully I can track any major ones down and optimize a bit better.

In the mean time the best suggestion I can give anyone for getting better framerate is to play on harder difficulties. The difficulties will invariably lead to a quicker death, and slower final spawn rate of the enemies. Also, the framerate difference on low graphics from medium and high is massive because of some of the new lighting and rendering technologies in UE5, which are disabled in low.

Ah so this is unreal? Makes sense, fsr I couldn't recognize it immediately.

Mostly the problem was just because my computer is too full to handle the game's size and graphics. I'm sure other players will have computers with better performances, so I hope they come across this and give it a play. 

Thanks for giving my game a shot, can you tell me what you thought of it?

Just got around to trying it. It's really neat! I'm sure you've heard this already, but reminds me of old school pokemon or zelda maybe. Love the animations early on in it, and how you synced up the music with the note scrolling on the text.

If I have any criticism, I would say I found the intro music's highest notes were a little too high pitched imo. I definitely think the 8 bit music fits perfectly here, but the highs in particular were a little bit much lol. Overall, great work man! Keep it up and let me know if you ever have any questions I can help with!