Seems promising so far. Customizing the character is a pretty good idea and this is a pretty neat concept for a game, what with needed to go back to the start while carrying the princess. The music's also pretty great too. Also, there's no limit to how fast you can go during the lizard scenes, so you can very easily shift into maximum overdrive, which is funny. I'd keep that in just for fun.
If you plan to update the game, here's what I'd add:
- A death animation for the bats. The lizards fall over and disappear, but the bats just cease to exist after they die. Adding a death animation would make the bats seem more alive.
- Maybe nerf the difficulty of the final level if you want to add more levels after it later. The first lizard spawn on the lower route is in a very difficult position that has killed me more times than I can count. Also, the top route when holding the princess is off limits for me because it requires a really precise jump to access.
- Get the gallery to work. It didn't work for me when I played this game.
- I also couldn't get the non-human princess option to work, but maybe you just didn't add that in yet.
- Add something in the gray box that shows up when you complete the stage. It feels like there should be something there, but there isn't.
- More levels. Four levels feels a bit too short.
I'm very interested to see where development goes from this point on.