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(+2)

Great game!  You sure did get in a lot for this jam, very impressed.  Great Gameboy look and feel and music.

Only a couple of "issues", at least for me.  :)  For some reason it took me a bit too long to figure out how to load the cargo, I was not standing in the right spot the first couple of times I tried.  LOL  Finally figured that out.  

Avoiding things in space was mostly fun, except there were times with RNG where no matter what I wasn't able to avoid things.  Maybe allowing the ship to speed up or slow down, but maybe it costs $ for fuel or has some sort of consequence.  Or allow for the ship to move forward and back just a bit to make it so I could at least use some "skill" to avoid things.  

As was already mentioned I couldn't figure out what moving the furniture did and it was pretty tedious to do so I gave up trying to figure it out.  LOL  Maybe make it so you could just push without it asking but you could pull by hitting the interact button to attach yourself, then press it again to let go?  

The dialogs were nice for some things, especially when you flew your ship, but for some reason the first time I interacted with that person I didn't quite get that I was flying my ship off, thought I was just going into some other room, like maybe the cockpit.  So I flew off the first time with an empty cargo.  LOL

Another variation I thought of was something similar to the tetris type game I made, where instead of putting things onto the shelves you could grab items from somewhere in the station and then place them on your ship but then be able to slide them around to balance out the ship.  Boxes could be odd shapes.  Not needed but while I was thinking about some things this idea came to me.

Again, great job.  Even without my suggestions it was a fun and interesting game.

(+1)

Thanks for playing! Those are some great ideas. I wanted to make the game run on Game Boy so I'm using GB Studio which restricts some of the options. I'm not sure if I would be able to implement speeding up/slowing down, but I am hoping to add the ability to shoot in the space scene so that may help as well if you can break asteroids/debris.

That's a good idea with the furniture too. I'm going to try to see if I can make it so pressing something like 'select' or 'B' just pushes the furniture without opening a menu. I'll have to see if that's possible in the engine but I think I can probably make it work. Unfortunately I can only have up to 10 actors on scene at one time so while I originally wanted to do inventory tetris I ended up having to scrap the idea with the limitation. There may be a complicated way to do it with background tiles instead but it would have taken more time to figure out than the week. 

I'll look at the cargo dialogue too. I probably could make it a little more straight forward and obvious that you are about to leave. I struggled a bit with figuring out how to word it so I'll just have to tweak it some more.