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(+1)

Thanks for playing! Those are some great ideas. I wanted to make the game run on Game Boy so I'm using GB Studio which restricts some of the options. I'm not sure if I would be able to implement speeding up/slowing down, but I am hoping to add the ability to shoot in the space scene so that may help as well if you can break asteroids/debris.

That's a good idea with the furniture too. I'm going to try to see if I can make it so pressing something like 'select' or 'B' just pushes the furniture without opening a menu. I'll have to see if that's possible in the engine but I think I can probably make it work. Unfortunately I can only have up to 10 actors on scene at one time so while I originally wanted to do inventory tetris I ended up having to scrap the idea with the limitation. There may be a complicated way to do it with background tiles instead but it would have taken more time to figure out than the week. 

I'll look at the cargo dialogue too. I probably could make it a little more straight forward and obvious that you are about to leave. I struggled a bit with figuring out how to word it so I'll just have to tweak it some more.