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(1 edit) (+1)

I like the idea of the game, it was very similar to the original intent of my team’s game in terms of building up accessible space by gathering resources. I also really like the sprite work and palette.

The repetition really got to me as the game went on though. The prices of unlocking new areas and repairing ladders seemed quite daunting for how much you get daily. While I get there needs to be some length of time to make the game more substantial, combined with rock locations not changing, it made collection tedious after the first few sols. I understand it’s hard to get many creative events and world changes in the time frame though (especially given what you’ve said about your team).

Also of note, you can pick up the R+ on the edges of the ladder-blocked areas without needing to open them, which seems to be a bug. It has the unfortunate side effect of making some unlocks even less satisfying, when you only unlock another 2 rocks to grind from for example.

All that said though, I did enjoy the concept, and what was completed was still cool to experience! I’d be interested in playing an updated version some day!

Thank you for such a detailed review! We initially planned to make some minigame that you need to finish in order to actuall collect the material and eventually to even add some events every few sols, but again, it was hard to make all of it when only two people worked out of five...

We also found out about the R+ collecting glitch (after the submissions ended though), but we're planning on working on an updated version that should look more like what we imagined in the begining of the jam, and hopefully make the "farming" more enjoyable and with more rewards than just "Hey, you have a new room!".

Glad you enjoyed it this version :)