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Hey D.R.G,

We would recommend using YEP Battle Engine Core and YEP Standard Turn Battle (STB) system plugins for this purpose. That will make it such that you can queue force action Turn Ends and that all the Turn End triggers happen after the Actor has completed their Action. Place these plugins above IsiahCardGameCombat for best compatibility. Once both of these are in, you should be able to use an Eval Card Action or an Action Sequence to fire a skill end the user's turn if their Action Count is reduced to 0.

If you are still having trouble implementing this system, we would be willing to troubleshoot it further with you on our community Discord. We have a dedicated forum by which we can help users with such implementation problems that may be easier than using the ones on itch.io. If however, you would prefer to continue the discussion here, we can do that as well :)

Thanks,

MythAtelier Team

(2 edits)

I think I would prefer to keep that discussion here, thank you for the offer though!

With that aside following your recommendations did provide some progress, where i was able to get the skill to successfully get the end turn skill to go off by using action sequences (common event 1 just forces the action since I couldn't find a way to do that in the action sequence itself) 

The only issue was that when the End Turn action was forced, it seemed to have just used the skill like any other card, and i could continue my turn without receiving new cards or experiencing the enemy attacks, but it would also have strange side effects like allowing me to pick a card/end my turn even when all the enemies die (though selecting anything seems to just crash the game in that state)