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(2 edits)

This engine is a pain to use (and im also getting experienced with rpg maker vxa as well since around 2019 and need something to train me so i can get used to 3d graphics)

right now im trying to make a boomer shooter (something i always wanted to do alongside making an undertale style game since i was a teen especially with things like cod and homestuck being popular when i was a teen which i cringed at and missed the old days of games like cave story and shooters like quake, doom, unreal tournament, duke nukem and jedi knight/jedi academy)

 but heres the thing with this engine

when i try to load my game, it locks up on the loading screen then it crashes

and even when i get into a game the textures are all screwed up, some of them work but not all of them (i use 32x32 textures like in my rpg maker game with a sega blue skybox that i made)

but even with the skybox the skybox replaces all the textures and its hard to play

and when i disable the skybox it just shows a black screen

but after a couple of minutes or so of screwing around with the game, the game starts crashing, like i said it locks up on the loading screen and then it crashes

then when i try to load my project from what was autosaved, the engine gives me an error saying "something went horribly wrong and an unhandled exception has been caught the editor will close now log was saved to error.log" and then the entire engine crashes

here is the error.log file that was generated when i tried to load the project

Source: System.Drawing

Reason: Parameter is not valid.

Stack trace:    at System.Drawing.Bitmap..ctor(String filename)

   at EasyFPSEditor15.ResourceTexture.Load(String path)

   at EasyFPSEditor15.Resources.LoadSinglelineResource(String path, Int32 type)

   at EasyFPSEditor15.Resources.LoadAllResources(String dataPath)

   at EasyFPSEditor15.Editor.OpenProject()

   at EasyFPSEditor15.MainForm.OpenProjectToolStripMenuItemClick(Object sender, EventArgs e)

   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)

   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

   at System.Windows.Forms.Control.WndProc(Message& m)

   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)

   at System.Windows.Forms.ToolStrip.WndProc(Message& m)

   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


and heres what it said before the game started crashing

[Loading game info]

Game info was loaded successfully

[Loading animated textures]

Done!

[Loading textures]

Loading texture "Floor (FPS)1.png"...Done!

Loading texture "Floor Street"...Loading texture "Floor Street"...Loading texture "Floor Street"...Loading texture "Floor Street"...Loading texture "Wall 1"...Loading texture "Wall 2"...Loading texture "Wall 3"...Loading texture "Floor (FPS)1.png"...Done!

Loading texture "Floor Street"...Loading texture "Floor Street"...Loading texture "Floor Street"...Loading texture "Floor Street"...Loading texture "Wall 1"...Loading texture "Wall 2"...Loading texture "Wall 3"...[Loading enemies]

[Loading weapons]

Weapon "Colt 45" was loaded successfully

[Loading maps info]

Loading map info for map "Test Map.eem"...

Done!

[Loading hp info]

HP 1 sprite was loaded successfully

HP 2 sprite was loaded successfully

HP 3 sprite was loaded successfully

HP 4 sprite was loaded successfully

HP info was loaded successfully

[Loading decorations]

[Loading models info]

Loading model ""...

[Loading HUD settings]

HUD settings were loaded successfully

[Loading custom tiles]

Loading tile "ColumnBig"...

Done!

Loading tile "ColumnSmall"...

Done!

Loading tile "ColumnBig"...

Done!

Loading tile "ColumnSmall"...

Done!

Global game resources were loaded successfully

[Loading scripts]


it stops on scripts and then it crashes

anyone wanna help

Help us with providing an information where have you created a project first.

(1 edit)

ok sorry if im late but

the project is located in

C:\Easy FPS Editor\Projects

the games exe is saved to the root of that folder

while the actual games files are saved in

C:\Easy FPS Editor\Projects\MyGameHere

(MyGameHere being an example folder for where the game is located)

when i create my maps and add weapons it starts up fine but the textures are kinda screwed up some of them work but some of them dont and its very buggy (and sometimes the graphics screw up)

then the game starts crashing when i try to load the map forcing me to make save the game and try again

then even after saving the game i cant load the games files because there corrupt and it exits out of the engine (showing the error i showed you a few days ago from the log) forcing me to have to start over

this game is in its earliest stages of development because of that and i tried everything i tried resizing the textures to 130x130 i tried saving the game, i tried using compatibility mode for windows 7 i nearly tried it all

also facing the same